sdl2-doom: add package

Add simple port to SDL2 of the classic DOOM engine.
Works fine on Wayland without requiring any 3D hardware acceleration.

Signed-off-by: Daniel Golle <daniel@makrotopia.org>
This commit is contained in:
Daniel Golle
2024-11-07 20:17:49 +00:00
parent 4bff91583b
commit 748651ce07

44
games/sdl2-doom/Makefile Normal file
View File

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include $(TOPDIR)/rules.mk
PKG_NAME:=sdl2-doom
PKG_SOURCE_DATE:=2022-03-06
PKG_RELEASE:=1
PKG_SOURCE_PROTO:=git
PKG_SOURCE_URL:=https://github.com/AlexOberhofer/sdl2-doom
PKG_SOURCE_VERSION:=da7732ee6318371db2ee04ec4702c6064245846b
PKG_MIRROR_HASH:=871f9892ac49766e2729ae5c6ce1f75f830361aea048f2e8a64c3db63de7e121
PKG_MAINTAINER:=Daniel Golle <daniel@makrotopia.org>
PKG_LICENSE:=GPL-2.0-or-later
PKG_LICENSE_FILES:=License.md
PKG_BUILD_FLAGS:=gc-sections lto
include $(INCLUDE_DIR)/package.mk
include $(INCLUDE_DIR)/cmake.mk
define Package/sdl2-doom
SECTION:=games
CATEGORY:=Games
TITLE:=SDL2 Doom
URL:=https://github.com/AlexOberhofer/sdl2-doom
DEPENDS:=+libstdcpp +libsdl2 +libsdl2-mixer
endef
define Package/sdl2-doom/description
This is a source port of the ID Software source release of DOOM.
Using low-resolution software rendering designed in 1993 by idSoftware
for (from today's perspective) very slow CPUs it runs with good
performance even on low-end devices.
endef
define Package/sdl2-doom/install
$(INSTALL_DIR) $(1)/usr/bin
$(INSTALL_BIN) $(PKG_BUILD_DIR)/sdl2-doom $(1)/usr/bin
endef
define Build/Install
endef
$(eval $(call BuildPackage,sdl2-doom))