mirror of
https://github.com/openwrt/video.git
synced 2025-12-21 17:04:37 +04:00
sdl2-doom: add package
Add simple port to SDL2 of the classic DOOM engine. Works fine on Wayland without requiring any 3D hardware acceleration. Signed-off-by: Daniel Golle <daniel@makrotopia.org>
This commit is contained in:
44
games/sdl2-doom/Makefile
Normal file
44
games/sdl2-doom/Makefile
Normal file
@@ -0,0 +1,44 @@
|
||||
include $(TOPDIR)/rules.mk
|
||||
|
||||
PKG_NAME:=sdl2-doom
|
||||
PKG_SOURCE_DATE:=2022-03-06
|
||||
PKG_RELEASE:=1
|
||||
|
||||
PKG_SOURCE_PROTO:=git
|
||||
PKG_SOURCE_URL:=https://github.com/AlexOberhofer/sdl2-doom
|
||||
PKG_SOURCE_VERSION:=da7732ee6318371db2ee04ec4702c6064245846b
|
||||
PKG_MIRROR_HASH:=871f9892ac49766e2729ae5c6ce1f75f830361aea048f2e8a64c3db63de7e121
|
||||
|
||||
PKG_MAINTAINER:=Daniel Golle <daniel@makrotopia.org>
|
||||
PKG_LICENSE:=GPL-2.0-or-later
|
||||
PKG_LICENSE_FILES:=License.md
|
||||
|
||||
PKG_BUILD_FLAGS:=gc-sections lto
|
||||
|
||||
include $(INCLUDE_DIR)/package.mk
|
||||
include $(INCLUDE_DIR)/cmake.mk
|
||||
|
||||
define Package/sdl2-doom
|
||||
SECTION:=games
|
||||
CATEGORY:=Games
|
||||
TITLE:=SDL2 Doom
|
||||
URL:=https://github.com/AlexOberhofer/sdl2-doom
|
||||
DEPENDS:=+libstdcpp +libsdl2 +libsdl2-mixer
|
||||
endef
|
||||
|
||||
define Package/sdl2-doom/description
|
||||
This is a source port of the ID Software source release of DOOM.
|
||||
Using low-resolution software rendering designed in 1993 by idSoftware
|
||||
for (from today's perspective) very slow CPUs it runs with good
|
||||
performance even on low-end devices.
|
||||
endef
|
||||
|
||||
define Package/sdl2-doom/install
|
||||
$(INSTALL_DIR) $(1)/usr/bin
|
||||
$(INSTALL_BIN) $(PKG_BUILD_DIR)/sdl2-doom $(1)/usr/bin
|
||||
endef
|
||||
|
||||
define Build/Install
|
||||
endef
|
||||
|
||||
$(eval $(call BuildPackage,sdl2-doom))
|
||||
Reference in New Issue
Block a user