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393e8eac5b
This is a stable bugfix release, with the following changes:
* Fixed the dock occasionally showing on macOS when launching an SDL app
* Report the correct device audio format when using Pipewire
* Fixed signed 8-bit audio on Android
* Support the "ambient" value for SDL_HINT_AUDIO_CATEGORY on iOS
* Improved thumbstick range for Nintendo Switch Pro Controllers
* Fixed loading user calibration for Nintendo Switch Pro Controllers
Patch 110-tests-no-libunwind.patch refreshed for the new upstream
context.
Add patch 120-tests-install-resources-to-datadir.patch which moves
the test resource files (.bmp, .hex, .txt, .dat, .wav) from
${libexecdir}/installed-tests/SDL2/ to
${datadir}/installed-tests/SDL2/, alongside the matching
${exe}.test descriptors. Upstream's install rule put them in
libexecdir, which is both inconsistent with the GNOME
installed-tests convention (data lives under datadir, only
binaries under libexecdir) and trips OpenWrt's package QA which
expects every regular file under /usr/libexec/ to carry the
executable bit. The patch also pins the install permissions to
0644 so the umask of the build host cannot influence the mode
of the installed files.
Signed-off-by: Daniel Golle <daniel@makrotopia.org>
11 lines
265 B
Diff
11 lines
265 B
Diff
--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -1642,7 +1642,6 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS
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endif()
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endif()
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- CheckLibUnwind()
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if(HAVE_DBUS_DBUS_H)
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list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_dbus.c")
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