sdl3: update to 3.4.14

3.4.12 (stable bugfix release):
- fixed an assert on Windows in SDL_SetWindowOpacity()
- improved support for external surfaces under Wayland
- fixed visual artifacts when switching render targets with the Vulkan
  renderer; fixed a crash rendering YUV textures on NVIDIA drivers with
  the Vulkan renderer
- added SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD to customise behaviour on
  Steam Deck
- improved gamepad support under Emscripten; added hotplug detection
  for libusb-based HIDAPI controllers
- fixed flipped Xbox 360 controller axes on macOS
- fixed truncated long text input sequences when using sdl2-compat

3.4.14 (stable bugfix release):
- GPU buffers and textures can now have multiple read usages
- fixed an X11 crash if the IME service was shut down in the background
- fixed a hang when hiding an X11 window on some window managers
- fixed being unable to get clipboard text on older macOS versions
- fixed the 8BitDo Pro 3 controller showing up twice on macOS
- fixed Xbox controllers not being detected when SDL is built with
  GameInput support
- fixed pen input creating phantom mouse events in relative mode on
  Android

(3.4.11 and 3.4.13 also shipped between these but no further detail
was available from upstream's release notes.)

PKG_RELEASE reset to 1 with the version bump, per the previous commit's
PKG_BUILD_DEPENDS fix.

Signed-off-by: Daniel Golle <daniel@makrotopia.org>
This commit is contained in:
Daniel Golle committed 2026-08-24 12:40:15 +01:00
1 parent e1a6983d34
commit 869191848d
1 file changed
+3 -3
+3 -3
View File
@@ -1,12 +1,12 @@
include $(TOPDIR)/rules.mk
PKG_NAME:=sdl3
PKG_VERSION:=3.4.10
PKG_RELEASE:=2
PKG_VERSION:=3.4.14
PKG_RELEASE:=1
PKG_SOURCE:=SDL3-$(PKG_VERSION).tar.gz
PKG_SOURCE_URL:=https://github.com/libsdl-org/SDL/releases/download/release-$(PKG_VERSION)/
PKG_HASH:=12b34280415ec8418c864408b93d008a20a6530687ee613d60bfbd20411f2785
PKG_HASH:=30d4aa2b3037718142b32dffd4e72f917ebb6cc5227150e7bb9c45efb2153aeb
PKG_BUILD_DIR:=$(BUILD_DIR)/SDL3-$(PKG_VERSION)