Files
video/libs
Daniel Golle 869191848d sdl3: update to 3.4.14
3.4.12 (stable bugfix release):
- fixed an assert on Windows in SDL_SetWindowOpacity()
- improved support for external surfaces under Wayland
- fixed visual artifacts when switching render targets with the Vulkan
  renderer; fixed a crash rendering YUV textures on NVIDIA drivers with
  the Vulkan renderer
- added SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD to customise behaviour on
  Steam Deck
- improved gamepad support under Emscripten; added hotplug detection
  for libusb-based HIDAPI controllers
- fixed flipped Xbox 360 controller axes on macOS
- fixed truncated long text input sequences when using sdl2-compat

3.4.14 (stable bugfix release):
- GPU buffers and textures can now have multiple read usages
- fixed an X11 crash if the IME service was shut down in the background
- fixed a hang when hiding an X11 window on some window managers
- fixed being unable to get clipboard text on older macOS versions
- fixed the 8BitDo Pro 3 controller showing up twice on macOS
- fixed Xbox controllers not being detected when SDL is built with
  GameInput support
- fixed pen input creating phantom mouse events in relative mode on
  Android

(3.4.11 and 3.4.13 also shipped between these but no further detail
was available from upstream's release notes.)

PKG_RELEASE reset to 1 with the version bump, per the previous commit's
PKG_BUILD_DEPENDS fix.

Signed-off-by: Daniel Golle <daniel@makrotopia.org>
2026-08-24 12:40:15 +01:00
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