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3.4.12 (stable bugfix release): - fixed an assert on Windows in SDL_SetWindowOpacity() - improved support for external surfaces under Wayland - fixed visual artifacts when switching render targets with the Vulkan renderer; fixed a crash rendering YUV textures on NVIDIA drivers with the Vulkan renderer - added SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD to customise behaviour on Steam Deck - improved gamepad support under Emscripten; added hotplug detection for libusb-based HIDAPI controllers - fixed flipped Xbox 360 controller axes on macOS - fixed truncated long text input sequences when using sdl2-compat 3.4.14 (stable bugfix release): - GPU buffers and textures can now have multiple read usages - fixed an X11 crash if the IME service was shut down in the background - fixed a hang when hiding an X11 window on some window managers - fixed being unable to get clipboard text on older macOS versions - fixed the 8BitDo Pro 3 controller showing up twice on macOS - fixed Xbox controllers not being detected when SDL is built with GameInput support - fixed pen input creating phantom mouse events in relative mode on Android (3.4.11 and 3.4.13 also shipped between these but no further detail was available from upstream's release notes.) PKG_RELEASE reset to 1 with the version bump, per the previous commit's PKG_BUILD_DEPENDS fix. Signed-off-by: Daniel Golle <daniel@makrotopia.org>